Tuesday, May 6, 2014

Design Challenge II - Week 3

This is Week 3 of the Design Challenge II - The Mobile App


The week, just before the holidays, I turned out sick and reported it to the team members as per our previously announced, Team Compact.
It also meant it was my responsibility to read up and catch up to the work that was meant to be done that workshop/team meeting..
We had just finished prototyping and testing our low fidelity prototype with the workshop and gathered feedback from each of them. Which meant now we had to work on beginning the medium-high fidelity prototype with additional testing with our target audience.


Finishing the "Testing" phase of our Design Challenge, we had reverted back into the prototyping phase to make improvements on our current design. We were focused on improving the current design and working towards a solution. While this was not a correct application of "rapid prototyping", we felt obligated to do so due to the "time constraint" and the group not wanting to do anything over the holidays.
We assigned each individual team member roles with me in charge of putting all the portions together. Since I had to wait upon everyone's part and I was sick, all I did this week was interviewing several members of our target audience (friends) to finish off the Testing phase for our low fidelity prototype.

Overall, this week, I hindered the group slightly due to illness, however managed to finish the interviews and enter the holidays with the first "cycle" of the design thinking process completed. The team went well as we kept each other up to date with the various pieces of information, things we needed to do and the due dates even during the holidays (although nobody did anything). I could've been a better team member by being more able-bodied and attended the workshop so I could join with the competitor analysis however the team had decided that they will finish it themselves. With my assistance I believe the team would have been more productive and be a better environment.




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